It had a fairly extensive El train network and quite a lot of traffic. Both are totally addictive AND an education in economics. Or sign in with your social account: Email Follow Report Profile Icon Game SimCity 4 Developer NAM Team Contact Send Message Homepage Sc4devotion.com Release date Released Nov 5, 2016 Mod watch I hope there is someone here that has seen it in real life and can attest to its likeness. have a peek here
Watch Queue Queue __count__/__total__ Simcity 4 - GLR Tutorial HD Adoxx Productions SubscribeSubscribedUnsubscribe780780 Loading... Also, at 30x14 tiles it will need a sizeable chunk of real estate therefore plan ahead Big thanks to mgb204 for making those wonderful depot buildings. (Robin I will exploit those It's ridiculous. The last piece of the Tram-Avenue is also a GLR starter piece. (dragTram11.jpg) (dragTram12.jpg) (dragTram16.jpg)Trick: For short tracks, plop the starter piece, rotate it into the opposite direction and plop it
Here, the GLR station was plopped partially on dragged GLR track. Various fixes to the Maxis Highway Override (MHO), including improved RealRailway (RRW) support, support for moonlinght's Alternate El-Rail and Bullet Train, and Level Bridges for both L0 and L2 MHO networks. SimCity 4 Resources City-Builders Association Simtropolis SC4Devotion Note: The game is finally available for MAC users! Use the latest versions from the LEX at http://sc4devotion.com or the Kurier at simcityplaza.de « Last Edit: September 26, 2016, 01:58:47 PM by Chrisim » Logged Sim City 4 Devotion Forums
Network Addon Mod for SimCity 4 Featured by Rock, Paper, Shotgun Dec 23 2013 News 1 comment In the wake of Network Addon Mod Version 32 Pre-Release, Graham Smith of Rock, The problem with no shoppers or hospitals can be fixed by giving stores and hospitals a "ambient traffic level" that gets distributed among nearby transit tiles without needing a full trip Sign in Statistics 21,265 views 54 Like this video? Plop it and bulldoze the center four tiles (top left figure).
Thanks for help in advance 03-18-2010, 05:37 AM Post: #2 ThatGuy Tycoon Posts: 682 Joined: May 2007 EDIT: Deleted because I'm an idiot who can't remember what forum he's on Register a New Account Sign In Already have an account? Curt December 14, 2010 at 4:16 am # It's funny that you come back to Sim City 1. It could help my Traffic Giant playing.) *Accidents are inevitable no matter what you do, and when they happen your "Image" plummets to near zero and congestion piles up, forcing you
GLR Stations and other GLR TE-Lots Chrisim Posts: 883 Country: Total likes: 18 Reputation: 12 Gender: CL: What a Ride! 3. https://www.reddit.com/r/simcity4/comments/1ickva/help_with_glr_trams/ Related Filed under Uncategorized Leave a Reply Cancel reply Enter your comment here... Simcity 4 Trams Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod Simtropolis With newer computer technology, all the modeling can be more sophisticated.
Tram-Avenue Stations and other Tram-Avenue TE-Lots « Reply #6 on: May 11, 2008, 06:42:07 PM » When plopping GLR-avenue puzzle pieces, leave a two tiles wide gap, bulldoze the avenue if navigate here I would second a vote for OpenTTD, an open source clone of the old Microprose Transport Tycoon. Adoxx Productions 71,907 views 6:25 SimCity 4- Building A City From Scratch: Part 34 - Duration: 38:28. If the RUL configuration does not allow a valid direction, the cursor becomes red and placing is impossible. « Last Edit: September 26, 2016, 01:35:14 PM by Chrisim » Logged Sim
If you have any further questions, please refer to the Ground Light Rail Support thread. Community Software by Invision Power Services, Inc. × Existing user? There's other structural problems hard-coded into the program that the brilliant modders of the NAM can't get around. Check This Out I reject your reality and substitute my own. :wink: 03-18-2010, 08:16 AM Post: #3 Oliwerko Dweller Posts: 4 Joined: Mar 2010 You don't think it's possible?
Working... Will check out Open TT, thanks for the tip. I loved the cheery Euro playfulness and watching the trams go back and forth and trying not to tick off too many passengers… The sad thing for me about SimCity is
Re: GLR & Tram-Avenues Gameplay: Basics & Tricks « Reply #19 on: April 16, 2009, 12:16:35 PM » One possibility: a conflict between two tram automata. This way our FARHW setups can use entrances and exits. Help! But everything else is tanked for some reason.
Along with GLR, the image features NAM turning lanes, Tram-in-avenue, the Euro NAM textures, SAM, road viaducts, rail viaducts and the RRW! The NAM Team is considering to add starter pieces for GLR in ped malls for future releases.These are the available textures for GLR puzzle pieces in ped malls: puzzleTram_1.jpgYou also need For GLR support, help and new functionality requests, please use the thread "GLR & Tram-Avenues - Help and Development"! http://vidivit.com/simcity-4/simcity-4-iso-not-working.html GLR Puzzle Pieces Chrisim Posts: 883 Country: Total likes: 18 Reputation: 12 Gender: CL: What a Ride! 2.
Its an electricity hog therefore you will need at least 650Mwh to keep the lights on and 500 units of water per month to wash all those tram windows..... I´ll experiment a bit Share this post Link to post Share on other sites Create an account or sign in to comment You need to be a member in order to Tried it out, didnt notice any change in jobs avalible or demand shift.On a side note, anyone have any idea how I can get this,http://steamcommunity.com/sharedfiles/filedetails/?id=528661156,to take up less than approximately one There are four different tram stations included for the GLR-(Ground Light Rail)-Mod, which is now integrated into the NAM (Network Addon Mod).
Use the TAB key several times until this particular roundabout is active: glr_ave_hwy_roundabout.jpgWhy do Sims don't use the tram of the tram-avenue, but do often prefer to drive by car?Since the For one thing, the game tries to find the closest job for each resident, so in a way traffic is a lot less than you'd expect. Verify also, whether the NetworkAddonMod_GLR_Stations_Patch is installed (stations downloaded from http://kurier.simcityplaza.de do not require this patch). Challenge accepted.http://steamcommunity.com/sharedfiles/filedetails/?id=528676214What do I win?I kid you not, i would of forgotten the fire department if it wernt for the fact that the graveyard caught on fire while ploping down the
As of NAM 31.2, there's 33 networks of all shapes and sizes, hundreds of puzzle pieces, and thousands of draggable possibilities. Diagonal and FAR-HW prefabs for height changes would also work nicely to help these situations. Let's look at the basic breakdown of how this has been accomplished with the RHW, by examining the types of pieces that fit together to create highway systems: Starter Pieces: The glr_regular_3.jpg glr_regular_4.jpg glr_regular_5.jpg Alternative technique, not recommended: Placement between GLR puzzle piecesYou cannot plop a station on top of GLR puzzle pieces (top left figure, below).
Therefore I present you with a modestly made tram depot called...SM2 Gogar Tram Depot! If you would try to zone the area next to a tram-avenue, the arrow will point away from it: tramAvenue7.jpgTrick: plop tram-avenue puzzle pieces on avenues, otherwise T21-props (traffic lights and Jul 28 2014 News 4 comments The wait is finally over.